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1. Ship test fitting - in Player Features and Ideas Discussion [original thread]
Something that I am surprised that still doesn't seem to be implemented. Why can't we drag-drop modules from the market to the ships fitting screen to test-fit a setup in-game and then use a "buy now" order to instantly buy the entire setup. This...
- by Tha Tyger - at 2013.12.05 00:28:00
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2. Different size salvagers and tractor beams - in Player Features and Ideas Discussion [original thread]
Good idea, either this or have a scaling system so you can atleast see the modules on the ship. I was disappointed when undocked my Noctis after checking the new module models in the module viewer. At first I even thought the modules where only im...
- by Tha Tyger - at 2011.06.22 09:40:00
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3. CPU Temp - in EVE General Discussion [original thread]
No problems here at all with me good old Intel Q9450 and Sapphire Radeon HD5830. Maybe the load has increased, but I never bothered to look at that in the first place. Game runs smooth, no complains. Like Zachstar and Kavin Alavandar mentioned, y...
- by Tha Tyger - at 2011.06.22 09:32:00
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4. Ok I've tried it....Incarna... - in EVE General Discussion [original thread]
Not at all annoyed by the CQ. I have been waiting for the "walk in stations" options since the first announcement a few years back. CCP has released everything they promised. They mentioned not having a run option (for now), they kept the old inte...
- by Tha Tyger - at 2011.06.22 09:20:00
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5. Character recustomization instations - Good Job CCP! - in EVE General Discussion [original thread]
Originally by: Copine Callmeknau Love it Although I would love it about 10x more if the scars/piercing worked via layers, I'd like to be able to put a few more piercings in the ears/nose, or mix n match different lip/chin piercings. Also ...
- by Tha Tyger - at 2011.04.07 07:10:00
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6. Disconnects - in Issues, Workarounds & Localization [original thread]
I seem to have the disconnect issue as well, although it doesn't seem like a random issue for me. It happens when changing any settings or alt-tabbing in fullscreen, or when altering graphics / general / sound settings in windowed mode. I could on...
- by Tha Tyger - at 2011.02.15 21:18:00
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7. PI - things to fix/tweak after the update - in Player Features and Ideas Discussion [original thread]
Originally by: Industrialist12 Edited by: Industrialist12 on 21/01/2011 20:35:18 Step 1, mine 2 of the mats, for a full day , put em through a processor Step 2, Mine the other 2 mats for a full day , put them through a processor Step...
- by Tha Tyger - at 2011.01.22 12:17:00
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8. PI - things to fix/tweak after the update - in Player Features and Ideas Discussion [original thread]
I'd love to know if this was an intended nerf to boost market prices of PI materials. At this point it's the only reason I can think of to justify the radical redesign. On a positive note, upgradeable command centers are a great addition. Have as...
- by Tha Tyger - at 2011.01.19 10:04:00
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9. New characters lack diversity - in Player Features and Ideas Discussion [original thread]
Originally by: Insumnin Is there anyone out there that is remotely happy with this? Or impressed? Or vaguely interested in results. While I also subscribe to the belief that more content is necessary I can't help but embrace the change and...
- by Tha Tyger - at 2011.01.19 10:01:00
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10. INCURSIONS... - in EVE General Discussion [original thread]
Originally by: mkmin Originally by: Disteeler Will start slowly and according to CCP Sansha plot. BTW, today there has been an incursion, check rp forum. Incursions and invasions are different (major pet peeve of mine that peo...
- by Tha Tyger - at 2011.01.19 00:22:00
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11. Before & After - in EVE General Discussion [original thread]
Joining in:
- by Tha Tyger - at 2011.01.19 00:08:00
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12. Achievements and progress Ingame. - in Player Features and Ideas Discussion [original thread]
Originally by: Spirulina Laxissima But I'm against any formal achievements. That's what the xbox360 is for. Maybe for Dust once it comes out. Agreed. Also, achievements tends to make people care more about a shiny picture then playing...
- by Tha Tyger - at 2011.01.19 00:02:00
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13. Very Unstable Wormholes (VUWs) - in Player Features and Ideas Discussion [original thread]
Interesting but I see some problems. With normal wormholes it is quite common to move a reasonable amount of POS gear in to be able to stay inside for a good time. In single play you can only take all the ammo your ship holds, and you can only br...
- by Tha Tyger - at 2011.01.18 23:57:00
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14. DX 11 anyone? - in Player Features and Ideas Discussion [original thread]
I think that in general it would take to much of an engine overhaul to implement DX11 into EVE. Also DX11 is pretty demanding, meaning that it would become the "premium" graphics client and that would push the now premium graphics client into the ...
- by Tha Tyger - at 2011.01.18 23:44:00
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15. Noctis - it should have been changed with the new patch - in Player Features and Ideas Discussion [original thread]
Originally by: De'Veldrin The Noctis doesn't have a command center hold. I think you mean the Primae. I think he means the Primae as well. But I would agree to slightly tweaking the stats to fit with the new command center sizes.
- by Tha Tyger - at 2011.01.18 23:41:00
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16. PI - things to fix/tweak after the update - in Player Features and Ideas Discussion [original thread]
I seem to have way to much CPU and far to little powergrid with the new system Before I could harvest 3 to 4 raw materials on a planet in pretty good ratio to produce 2 types 2nd tier materials of a planet. Now I can get a best of 2 raw materia...
- by Tha Tyger - at 2011.01.18 23:37:00
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17. [CROWD SOURCE] Microtransactions - in Assembly Hall [original thread]
COSMETIC ONLY I can agree with micro ISK (!) transactions for let's say changing or adding to your character. However I would propose that large content updates (let's say a large new set of character cloths or accessories) should be available fo...
- by Tha Tyger - at 2011.01.18 22:16:00
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18. New characters lack diversity - in Player Features and Ideas Discussion [original thread]
Originally by: Orravan The problem lie in the lack of features we previously had, that made races and bloodlines uniques, such as tatoos, marks, complex hairstyles and such. As I said, it's an issue when you only got a unique portrait to ...
- by Tha Tyger - at 2011.01.18 19:25:00
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19. PI Material Loss bug - in Science and Industry [original thread]
Same problem here, happens on all tech levels in my testing. Just lost another Wetware Mainframe to this as well =/ My guess is it might have something to do with DT. DT seems to interrupt the cycles, that might cause the production to stop. Once...
- by Tha Tyger - at 2010.06.19 15:18:00
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20. Skill filtering - in Skill Discussions [original thread]
I'm wondering if I'm the only person who would like to see skill filters. Many times I'm scrolling through my skills finding those low level skills to train up in between long trainings (mostly to get the feeling I'm still achieving something xD)....
- by Tha Tyger - at 2009.03.26 09:41:00
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